Name: Arthur Tweedbottom, and he'll kill you if you make fun of his name. Just a friendly reminder. People who've heard of him know him as 'The Wanderer', while friends just call him Artie.
Gender: He's a male, the last time he checked at least.
Age: Thirty-seven summers, if I'm correct.
Race: Hyrulian, or was it Hylian?
Class: Hmmm... How should I describe what he does? Well, nothing out of the ordinary really. He just wanders around, enjoying the fruits of nature, visiting a bar here and there. His jobs depend on what the inhabitants of the odd town he visits now and then are looking for, and he only does them when he doesn't have enough rupees ("Come back when you're a little MMMMMMM richer!"). Perhaps the term 'wanderer' is the best way of describing his profession.
Looks:
As an adult in the prime of his life, Arthur looks healthy, muscular, tanned, and imposing (being almost two meters tall and all). Short, curly, auburn hair acts as a natural helmet, along with whiskers of the same colour that run down his cheeks and join forces above his lips, leaving his chin hair free. His nose is flat and the slightly shifted cartilage betrays that it has been broken numerous times. One mesmerizing blue eye and one empty eye socket finish the picture.
Clothes:
The usual traveling gear. Tough leather walking boots, both featuring kneecaps of hardened leather, followed by baggy trousers, probably made of some kind of linen. To keep his pants where it belongs he wears a simple belt, which is decorated with the skin of a wolfos he had slain once. This wolfos skin acts as a second layer to the linen tunic he wears underneath, which in turn is part of a larger sweatshirt made of the same material. He covers this sweater with a sleeveless jacket of wolfos fur, while two leather gloves encase his massive hands. The only things he has as a form of protection are two steel shoulder pads, both holding a black hooded cape in it's position. They cost him a lot and they're pretty much useless, but Artie simply thinks they look cool. And before I forget, the empty socket where his left eye once was is covered by an eye patch, obviously.
Personality:
Well, what can I say? He's one of those guys you see in the dark corner of a bar smoking a pipe and grinning mysteriously. That's Arthur in a nutshell.
Now for the complicated version, Mr. Tweedbottom is a wanderer by heart, and if we have to go by what he claims, he's meant to do it until death finally grants him rest. As a traveler, one obviously grows more alert, and slowly begins to notice things that would slip the untrained mind. Tracks, broken twigs, camouflaged creatures, none escape his gaze.
Furthermore, he's a loner. He prefers to be alone because he knows he'll never stay in one place long enough. So don't try to get into his 'inner circle', because he simply won't let you in. But make no mistake! He has friends, mostly bartenders of the pubs he visits more often during his travels. These people are also the only ones who may call him 'Artie' while living to tell the tale. And as a funny little tip: provide him with enough beer and he'll do the most humiliating things.
Arthur also possesses a strange affection towards children and the elderly, but none to those of his own age group. Therefore he will fight to protect a child or old (wo)man should they be in need, but these are the only exceptions to his otherwise selfish attitude. And yes, he is pretty damn selfish, I can tell you that.
But don't be fooled by his rather rough appearance, behind this wall of masculinity hides a curious scholar, a result of his pupilhood in a small monastery dedicated to the goddess of wisdom herself, Naryu. Hence he is often seen working his way through all sorts of literature, while also being fluent in several foreign languages.
As for combat, he's fearless, but calculating. He thinks before he acts, and usually only joins a fight if it benefits him in some way.
History:
You're probably expecting some kind of great tale of how he came to be right? It saddens me to disappoint you, as Arthur's life story truly isn't that exciting.
Life began simple and clean on a relatively large farm close to the Hyrulian capital. As the second son, he had no priviliges and would not inherit anything except for the family weapon, a rapier dubbed: 'Dawn of the Way'. The Tweedbottoms were a rich family as far as farmers were concerned. Poor by elitist standards, but rich enough to do business with the lesser nobles in their region. As a toddler little Arthur could happily play with his older brother, but as the years passed the latter's time was mostly consumed by their father's teachings. His oldest son would be the successor as the new head of the Tweedbottom family after all.
As soon as Arthur reached the age of twelve, his parents dropped him off at a small monastery dedicated to Naryu. It was here where he learned to read and write, how to sing and dance, chemistry, biology, astrology, and several forms of martial arts, including the art of fencing and his mentor's favourite: 'The Leaf in the Wind'.
Speaking of mentors, Arthur's tutor was a wise old monk who went by the name of Martyn. Both teacher and pupil got along very well, with Martyn teaching the young boy to "be curious while also giving your life a purpose, as a life without a purpose is no life at all". What Arthur's purpose in life was, was his own burden to discover.
But alas, every life has to come to an end at some point, and Martyn was already an old timer when he and Arthur were introduced to eachother. The monk had contracted an illness, and even the monastery's healer was powerless against it. Master and pupil said their goodbyes, and Arthur vowed to find the purpose in his life to fulfill his dying mentor, no... his dying friend's final wish.
Twelve years after he had arrived, Arthur graduated. Most of his friends went to join the Royal Knights, but he refrained from it. Such a purpose was not his to follow, he had a free soul, not an obedient one. And thus he began wandering. Visiting towns, earning rupees through several jobs, spending it all in bars. All of this to find a purpose in life, and he plans to keep doing it until he finds it or dies.
Wandering for a purpose.
Item storage:
Arthur usually doesn't take much with him, so he sees no use in anything larger than a belt pouch, which he has lots of. One for rupees, one for food, one for tobacco, one for his pipe, and a larger one for possible books he takes with him now and then. Should he have anything too big for a belt pouch, then he'll simply have to carry it.
Skills:
Artie picked up many skills during his pupilhood and the years he spent as a traveler.
Due to his astrology lessons, he knows most star constellations by heart, and can use them for navigational purposes. Biology granted him knowledge of which plants are edible, which herbs heal, and which ones you should definitely keep away from. During his travels he learned how to track and how to hunt, although he isn't the best hunter around and usually buys his food in stores and inns.
Years of physical training and conditioning are evident in his swordsmanship and mastery of 'The Leaf in the Wind.' As a fencer he is unmatched, parrying and striking like lightning, and as a brawler he is unbested, patiently waiting and delivering knock-out strikes once holes begin to reveal themselves in his opponent's defenses.
Weapon:
Two weapons are in the traveler's possession:
- The 'Dawn of the Way', the rapier which has been in the family for generations. Finely crafted with minimal decorations except for the family symbol, an oak tree, on the hilt's knob. Sheathed on the left side of his belt.
- A strange device known only as the 'boomstick'. He and his chemistry teacher had been working on it for years. It requires 'boom powder' to launch a small spherical object at incredible speeds. It consisted of a wooden grip which could be held against the shoulder for increased comfort, and a steel barrel with a trumpet-like muzzle. In order for the contraption to work, 'boom powder' had to be poured into the barrel, followed by anything small and remotely spherical, and once ready a fuse at the very end of the barrel had to be lighted, which in turn ignited the 'boom powder' and launched the object with often deadly results. It was loud, large, unwieldy, hard to aim, and self-destructive. But hey, it packed one heck of a whallop and surely looked intimidating. Usually flung over his shoulder diagonally.
Starting Place: Hyrule Field. I do believe it is officially not allowed to start here, but what better place to begin as a wanderer?